Creating a Comprehensive Ordering App for
Pete's Little Lunch Box

Pete's Little Lunch box, a food truck on Drexel’s campus, will greatly benefit from an app that highlights its menu offerings and improves the connection between the customer and food.


The Team

Sreeja S.

Emma H.

Yi Huan Y.

Yen L.

Duration

10 Weeks

September 2024 - December 2024

Tools & Methods

Figma

Figjam

Adobe Illustrator

Google Suite

Deliverables

A fully functional Figma prototype displaying both sign up, log in, and guest flows. Allows the user to complete the ordering process for a build your own sandwich.

hero image

🔍 Overview

Transforming one of Drexel's beloved food trucks into a digital experience.

The food truck scene is an integral part of Drexel’s campus. Small businesses enrich campus culture, allowing food truck workers to form connections between students, faculty, and families. Pete’s Little Lunch Box is one such food truck- a staple in the Drexel community, it serves a multitude of different breakfast and lunch items to students and surrounding workers.

Pete’s positive reputation and their lack of advertisement and branding allowed for the perfect blank slate to design and develop a take-out app reflecting the comfort and practicality of on-the-go service. The collaborative process and journey yielded a functional app opening up the possibilities between the food truck and a digital experience.

Through careful collaboration, our team leveraged user research, wireframing, prototyping, and usability testing to design an app that addressed user needs. By enhancing the app with Pete's charm and vibrancy, we created an app that put customer experience at the core of the Pete's Little Lunch Box experience.

🎯 Our Goals

1st goal

Design an intuitive and efficient app for all users

2nd goal

Reflect Pete’s consistent reliability, friendly service, and commitment to quality

3rd goal

Cater to the fast-paced needs of on-the-go consumers

🚩 Challenges

The process of creating the Pete’s Little Lunch Box app involved a lot of internal and external challenges, the main two being:

  1. The menu's complexity, featuring many customizable options
  2. Scheduling conflicts and coordinating meeting times around 4 busy schedules

🔬 Research & Analysis

Fly on the Wall

Competitor Research

Our team conducted thorough research to create an app that would better reflex the customer base and structure of the truck. We visited Pete's multiple times to observe customer behavior, ordering patterns, and wait times. Petes' has a friendly and welcoming atmosphere that is supplemented by warm greetings and attentive service by its staff. Though Pete's tends to be quick during its 6 AM - 4 PM hours.

competitor analysis

User Persona

  • Lena, a 23-year-old graduate student from Cambodia studying Software Engineering at Drexel University, values connecting with her culture and seeks affordable, easy breakfast options. She loves trying new foods but struggles with the truck’s early closing time and the overwhelming menu.
  • Avery, a 31-year-old data analyst, is an urban professional who enjoys a fast-paced lifestyle. She appreciates convenience and tends to order online for quick pick-ups, often facing challenges in meal prep due to her busy schedule.
  • John, a 22-year-old tourist from Germany, is experiencing culture shock while navigating the city and may face language barriers when ordering, especially if he is unfamiliar with the menu.
student user persona faculty user persona tourist persona

Journey Map

journey map

Ideate

Affinity Map

affinity map

Sketches

affinity map

Paper Prototype

affinity map

📝 Test

Home Screen

home screen iteration

Customization Screen

customization screen iteration

Reward System

rewards screen iteration

🖌️ Design

Competitor Research

The Design Process

Empathize

  1. Fly on the Wall
  2. Competitive Analysis

Define

  1. User Personas
  2. Journey Map

Ideate

  1. NUF Analysis
  2. Sketches
  3. Moodboard and Style Guide

Prototype

  1. Paper Prototype
  2. Design Iteration

Test

  1. Usability Testing
  2. Implementation of Feedback

Empathize

Define

Ideate

🖥️ Prototype

📝 Test

🎯 Results

splash screen and login home screen customization screens notes and added to bag lunchbox and payment confirmation and receipts

🌱 Let's See It Come To Life 🌱

The final animation depicts the full flow of the app, as if a user is actually ordering a smoothie bowl. The smooth transitions add to the experience of a fun and bright app, and the ordering system gamifies the experience of choosing exactly what goes into your bowl.

💭 Reflections

This project tested my ability to create an idea and stick with it, even if it didn’t look like it would go well at first. During the first few weeks of this project, I was worried I would regret my choices; app, styles, ideas, etc. However, I pushed through and really felt free at the mid-fidelity prototype stage. Once I came up with cohesive ideas and saw them coming to life, my confidence grew and I was able to propel my project past any barriers I created for myself.

I’m really proud of how far I’ve come in this project. It was my first experience animating, and though I used an animation tool, I feel like it was the perfect way to learn how to structure my microinteractions. By visualizing the process in my mind and using tools to transfer my prototype into animation blocks, I was able to focus on polishing the details and creating a cohesive picture.


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